My work
As a Game Designer, I designed the notebook system and the stalking neighbors mechanic, while writing technical documents such as the Game Design Document. I also balanced the game, using the Rational Game Design’s tools. Then, as a Level Designer, I designed the layout of the furniture, the neighbors’ view areas (see diagrams below) and thought about the player’s path. As a Narrative Designer, I worked on the environmental narrative by writing the enigmas, designing interactable objects and writing the hypothesis for the notebook (game’s core gameplay). I also wrote a part of the multiple choice dialogs (see diagram below). I worked on the staging, in particular placing and adjusting the lights.
In addition, I helped our main programmer by developing features, integrating most of the assets and by adding lightings and particle systems. I also modeled in 3D all the furniture of the apartement, based on our artist’s concept art.