I collaborated closely with game and level designers, particularly to enhance boss fights, refine platforming challenges and the player’s path clarity.
Main playtest focus: Puzzle clarity and narrative.
I collaborated with the team to ensure puzzles were clear and fluid for casual players, and analyzed player emotions and perceptions of key characters.
Main playtest focus: Quest, 3C and combat.
I worked on improving quest comprehension, iterating on the 3Cs, and refining combat systems.
Main playtest focus: Quest design and progression.
I contributed to improving the pacing, clarity, and distribution of main and side quests in the open-world setting.